Tom Fitzpatrick

Character studies, drawings, and evolving digital work.

This portfolio contains a number of studies and should be considered a living exposition.
Expect frequently having additions; Check back often for updates!

Drawing

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Charcoal Still Life Value, shadow control, and structural contrast study.
Observational piece emphasizing tonal hierarchy and material separation.

2D & Graphic Design

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Featured Layouts, Publications

Zine, Editorial Spread Placeholder

Using wider cards for class projects where composition, typography, and hierarchy matter.

Poster / Branding

Graphic Identity Piece

Other Smaller adjacent style cards for posters, logo, or branding-led work.

Typography

Type Study

Compact format for supporting print or layout work.

Compositional Work

Image Composite or Digital Imaging

Longer card supporting cinematic and publication-like presentation.

Animation / Motion Video

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Motion Piece

Raven Blink Study

Potentially finding an embedded clip, GIF, or still sequence with short process notes here.

Video Art

Edited Time-Based Work

College and other projects here with clean still-image cover, later optional modal viewing.

Interactive Media

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Processing / Java

Procedural Raven Study

More technical art experiments with screenshots, possible code excerpts. Later on: short demos.

Interactive Work

Prototype or Class Interface Piece

A longer panel can support a sequence of stills and a concise explanation of user interaction.

Imaging

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Sketchbook Progress

Showing progressions: selected spreads, pose studies, facial structures, and eye development.

Anatomy Practice

This is concept and character direction, with structural studies and form analysis.

3D Explorations

Include an array of: robots, pivots, rigging tests, and early models that document technical growth without forcing them into finished categories.

About

Artist statement, context, contact.

Artist Statement

When I create characters and creatures, they normally begin as hand-drawn sketches. Then, this becomes a traceable, layers elaboration which develops from sketch work into digital interpretations, with 3D modeling in a functionally similar fashion. Then again, i reserve the right to jump into any part of the process if it would make more sense as a starting point. Whichever part of the process is the start point, it is driven by an interest in expressive forms that emerge through careful structural observations. Favored subjects include animals and human figures. Most recently I have begun a visual-only study of Japanese Architectural style. This is an enjoyable formality in laying a mental imprint for future drawings and Digital Models or Sculptures.

For me, the process typically begins with sketchbook explorations examining gesture, proportion, and facial structure. Along the path, “How it will render” and “How hard will this be to code” pop up as well. The early studies both elaborate and investigate how posture and form can suggest emotion and personality for a character in progress. Selected concepts move forward into more detailed drawings and digital refinement, where final layered adjustments help clarify structure and visual intent.

This phase-like process allows my ideas to evolve while preserving immediacy - and inspiration from - the original sketch. In my final result the focus is on structure, line, and also how form work together to express character and movement.